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Make StackColors in Unity – Finish Line (Lesson 9)

In this lesson on how to create StackColor in Unity, we will show you how to create the finish line and the stack launch mechanic.

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PlayerControllerStackColor.cs

using System;
using System.Collections.Generic;
using UnityEngine;

public class PlayerControllerStackColor : MonoBehaviour
{
    [SerializeField] Color myColor;
    [SerializeField] Renderer[] myRends;

    [SerializeField] bool isPlaying;
    [SerializeField] float forwardSpeed;
    Rigidbody myRB;

    [SerializeField] float lerpSpeed;

    Transform parentPickup;
    [SerializeField] Transform stackPosition;

    bool atEnd;
    [SerializeField] float forwardForce;
    [SerializeField] float forceAdder;
    [SerializeField] float forceReducer;

    public static Action<float> Kick;


    // Start is called before the first frame update
    void Start()
    {
        SetColor(myColor);

        myRB = GetComponent<Rigidbody>();
    }

    // Update is called once per frame
    void Update()
    {
        if(isPlaying)
        {
            MoveForward();
        }

        if (atEnd)
        {
            forwardForce -= forceReducer * Time.deltaTime;
            if (forwardForce < 0)
                forwardForce = 0;
        }

        if (Input.GetMouseButtonDown(0))
        {
            if (atEnd)
            {
                forwardForce += forceAdder;
            }
        }
        if (Input.GetMouseButton(0))
        {
            if (atEnd)
                return;

            if(isPlaying == false)
            {
                isPlaying = true;
            }
            MoveSideways();
        }
        

        
    }

    void SetColor(Color colorIn)
    {
        myColor = colorIn;
        for(int i = 0; i <myRends.Length; i++)
        {
            myRends[i].material.SetColor("_Color", myColor);
        }
    }


    void MoveForward()
    {
        myRB.velocity = Vector3.forward * forwardSpeed;
    }

    void MoveSideways()
    {
        Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
        RaycastHit hit;
        if(Physics.Raycast(ray, out hit, 100))
        {
            transform.position = Vector3.Lerp(transform.position, new Vector3(hit.point.x, transform.position.y, transform.position.z), lerpSpeed *Time.deltaTime);
        }
    }

    private void OnTriggerExit(Collider other)
    {
        if (other.tag == "ColorWall")
        {
            SetColor(other.GetComponent<ColorWall>().GetColor());
        }
    }

    private void OnTriggerEnter(Collider other)
    {
        if(other.tag == "FinishingLineStart")
        {
            atEnd = true;
        }
        if(other.tag == "FinishingLineEnd")
        {
            myRB.velocity = Vector3.zero;
            isPlaying = false;
            Debug.Log(forwardForce + " forward force");
            LaunchStack();
        }

        if (atEnd)
            return;
        
        Debug.Log(other.tag);
        if(other.tag == "Pickup")
        {
            Transform otherTransform = other.transform.parent;
            if (myColor == otherTransform.GetComponent<PickupStackColor>().GetColor())
            {
                GameControllerStackColor.instance.UpdateScore(otherTransform.GetComponent<PickupStackColor>().value);
            }
            else
            {
                GameControllerStackColor.instance.UpdateScore(otherTransform.GetComponent<PickupStackColor>().value * -1);
                Destroy(other.gameObject);
                if(parentPickup != null)
                {
                    if(parentPickup.childCount > 1)
                    {
                        parentPickup.position -= Vector3.up * parentPickup.GetChild(parentPickup.childCount - 1).localScale.y;
                        Destroy(parentPickup.GetChild(parentPickup.childCount - 1).gameObject);
                    }
                    else
                    {
                        Destroy(parentPickup.gameObject);
                    }
                }
                return;
            }

            Rigidbody otherRB = otherTransform.GetComponent<Rigidbody>();
            otherRB.isKinematic = true;
            other.enabled = false;
            if(parentPickup == null)
            {
                parentPickup = otherTransform;
                parentPickup.position = stackPosition.position;
                parentPickup.parent = stackPosition;
            }
            else
            {
                parentPickup.position += Vector3.up * (otherTransform.localScale.y);
                otherTransform.position = stackPosition.position;
                otherTransform.parent = parentPickup;
            }
        }
    }

    void LaunchStack()
    {
        Camera.main.GetComponent<CameraStackColor>().SetTarget(parentPickup);
        Kick(forwardForce);
        
        
    }
}

PickupStackColor.cs

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PickupStackColor : MonoBehaviour
{
    public int value;
    [SerializeField] Color pickUpColor;
    [SerializeField] Rigidbody pickUpRB;
    [SerializeField] Collider pickUpCollider;


    private void OnEnable()
    {
        PlayerControllerStackColor.Kick += MyKick;
    }

    private void MyKick(float forceSent)
    {
        transform.parent = null;
        pickUpCollider.enabled = true;
        pickUpRB.isKinematic = false;
        pickUpRB.AddForce(new Vector3(0, 200, forceSent));
    }

    private void OnDisable()
    {
        PlayerControllerStackColor.Kick -= MyKick;
    }

    // Start is called before the first frame update
    void Start()
    {
        Renderer rend = transform.GetChild(0).GetComponent<Renderer>();
        rend.material.SetColor("_Color", pickUpColor);
    }

    public Color GetColor()
    {
        return pickUpColor;
    }

    
}
using Photon.Chat;
using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class PhotonChatManager : MonoBehaviour, IChatClientListener
{
    #region Setup

    [SerializeField] GameObject joinChatButton;
    ChatClient chatClient;
    bool isConnected;
    [SerializeField] string username;

    public void UsernameOnValueChange(string valueIn)
    {
        username = valueIn;
    }

    public void ChatConnectOnClick()
    {
        isConnected = true;
        chatClient = new ChatClient(this);
        //chatClient.ChatRegion = "US";
        chatClient.Connect(PhotonNetwork.PhotonServerSettings.AppSettings.AppIdChat, PhotonNetwork.AppVersion, new AuthenticationValues(username));
        Debug.Log("Connenting");
    }

    #endregion Setup

    #region General

    [SerializeField] GameObject chatPanel;
    string privateReceiver = "";
    string currentChat;
    [SerializeField] InputField chatField;
    [SerializeField] Text chatDisplay;

    // Start is called before the first frame update
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
        if (isConnected)
        {
            chatClient.Service();
        }

        if (chatField.text != "" &amp;&amp; Input.GetKey(KeyCode.Return))
        {
            SubmitPublicChatOnClick();
            SubmitPrivateChatOnClick();
        }
    }

    #endregion General

    #region PublicChat

    public void SubmitPublicChatOnClick()
    {
        if (privateReceiver == "")
        {
            chatClient.PublishMessage("RegionChannel", currentChat);
            chatField.text = "";
            currentChat = "";
        }
    }

    public void TypeChatOnValueChange(string valueIn)
    {
        currentChat = valueIn;
    }

    #endregion PublicChat

    #region PrivateChat

    public void ReceiverOnValueChange(string valueIn)
    {
        privateReceiver = valueIn;
    }

    public void SubmitPrivateChatOnClick()
    {
        if (privateReceiver != "")
        {
            chatClient.SendPrivateMessage(privateReceiver, currentChat);
            chatField.text = "";
            currentChat = "";
        }
    }

    #endregion PrivateChat

    #region Callbacks

    public void DebugReturn(DebugLevel level, string message)
    {
        //throw new System.NotImplementedException();
    }

    public void OnChatStateChange(ChatState state)
    {
        if(state == ChatState.Uninitialized)
        {
            isConnected = false;
            joinChatButton.SetActive(true);
            chatPanel.SetActive(false);
        }
    }

    public void OnConnected()
    {
        Debug.Log("Connected");
        joinChatButton.SetActive(false);
        chatClient.Subscribe(new string[] { "RegionChannel" });
    }

    public void OnDisconnected()
    {
        isConnected = false;
        joinChatButton.SetActive(true);
        chatPanel.SetActive(false);
    }

    public void OnGetMessages(string channelName, string[] senders, object[] messages)
    {
        string msgs = "";
        for (int i = 0; i &lt; senders.Length; i++)
        {
            msgs = string.Format("{0}: {1}", senders[i], messages[i]);

            chatDisplay.text += "\n" + msgs;

            Debug.Log(msgs);
        }

    }

    public void OnPrivateMessage(string sender, object message, string channelName)
    {
        string msgs = "";

        msgs = string.Format("(Private) {0}: {1}", sender, message);

        chatDisplay.text += "\n " + msgs;

        Debug.Log(msgs);
        
    }

    public void OnStatusUpdate(string user, int status, bool gotMessage, object message)
    {
        throw new System.NotImplementedException();
    }

    public void OnSubscribed(string[] channels, bool[] results)
    {
        chatPanel.SetActive(true);
    }

    public void OnUnsubscribed(string[] channels)
    {
        throw new System.NotImplementedException();
    }

    public void OnUserSubscribed(string channel, string user)
    {
        throw new System.NotImplementedException();
    }

    public void OnUserUnsubscribed(string channel, string user)
    {
        throw new System.NotImplementedException();
    }

    #endregion Callbacks
}