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Unity Multiplayer – Quick Start

This is the second lesson in this Unity multiplayer tutorial series. In this lesson, we will teach you how to make a quick start matchmaking system. This will allow the player to click one single button which will then load them into a multiplayer match.

Unity UI setup for Quick Start

In this tutorial, we will begin by creating the UI for our quick start matchmaking. For this UI in Unity, we will need three UI buttons. One of the buttons we will disable the interactable option of the button, this will be for before we connect to the Photon servers. The second button will be our join or quick-start button and the third button will be a cancel button. We will need to hide these last two buttons in the hierarchy. Once we create these button we will need to create a new script which will be for this quick start mechanic.

Coding Quick Start Matchmaking in C#

In this new C# script, we will need to first create a callback function for when our play first connects to the Photon servers. in this callback function, we want to enable the quick-start button. We will then need to create a public function that we can pair to the On Click of the quick-start button. In this function, we need to make it so that the players first try to join an existing game but if no game is available then we will try to create a new game. When we successfully join or create a new room we will then load the players into the game scene and instantiate a player object in the scene for each player. We then need to create another public function, that will be for the cancel button.

Working in Unity

Once you have this script created, we will then go back to Unity. In Unity, we will need to create an empty game object to attach this script to. We will then need to set the value of our variables and you will need to set the on click functions of the various buttons. Next, you will need to create a player prefab object. Finally, we will need to create a new scene to be our multiplayer game scene.

Testing your Project

If you followed along with this tutorial you should then have a working quick start matchmaking system for your game. When you test your project you will know the quick start is working when you see two instances of your game load into the multiplayer scene and in the hierarchy, you can see two different player prefabs with each being owned by a different user.

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Unity Multiplayer Tutorial – Setup

Photon 2 Tutorial

Welcome to this new tutorial series on creating multiplayer video games in Unity using the Photon 2 PUN plugin. For this lesson, we will show you how to download, install and set up the Photon 2 plugin in your Unity projects. Before you follow along with any of the other lessons in this tutorial series, you must complete this video. We will be providing the downloadable add-ons for all the other videos in this series but these add-ons will not include the original Photon plugin. You must get that from the official Photon website.

Photon Website: https://www.photonengine.com/
PUN 2 Plugin:
https://assetstore.unity.com/packages/tools/network/pun-2-free-119922
Payment Plans: https://www.photonengine.com/en/pun/pricing
Documentation: https://doc.photonengine.com/en-us/pun/current/getting-started/pun-intro
Scripting API: https://doc-api.photonengine.com/en/pun/v2/index.html

Creating a Photon Account

The first thing you will need to do in this lesson is to create a Photon account. Once you have registered an account you will need to create a new Photon app project. You will then need to fill out some information about your multiplayer game and then you will click create. After creating a new app you will need to copy the AppID for later.

Setting up a Network Connection

Back in Unity, you will need to go to the Unity Asset Store and search for the PUN 2 free plugin. You will need to download and install this plugin in your project. After importing this plugin a new window will appear. This is the PUN wizard and you need to paste your project AppID into this window and then you will click setup project. The next thing we will do is establish our very first connection to the Photon master server. To do this we will need to create a new script. In this new script, the only thing we will do for this tutorial is to initialize the network connection.