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How to use Emission Maps in Blender and Unity

For this lesson, I will show you how to create an emission map and how to apply them to your models in Blender and Unity. An emission map is used to make parts of your model glow or give off light. In Unity, if you bake your static objects with emission materials it will cast light onto other static objects around it. You can also apply a bloom post-processing effect if you want to give your emission materials a halo effect.

Zombie Model: https://skfb.ly/6BKSF

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My New Scary Game Unity Project – CAMPFIRE Ep 1

In this video, I will be working on a new Unity Project. This project is going to be an Among Us type game. I am going to document the process of development for this project and you will be able to see it become a finished game. This game will have multiplayer where one player will be picked to be the monster like the imposter. The main difference between my game and Among Us is that Among us plays like a game of murderer in the dark my game will play more like hide and seek or tag.