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Zelda Ocarian of Time Bomb

Welcome to our Unity video tutorials on how to create the Zelda bomb mechanic and prefab as seen in the classic game, Zelda Ocarina of Time.

In this tutorial, we’ll guide you through the process of creating the bomb mechanic, which involves creating a bomb that could be picked up and thrown by the player. We’ll also show you how to create a blink effect and bomb explosion. This prefab can be easily integrated into your game projects.

Our tutorials will cover a range of topics, including how to create the bomb object using Blender’s 3D modeling tools, how to program the bomb physics and behaviors using C#, and how to create the bomb explosion effect using particle effects and sound effects.

We’ll also demonstrate how to create a bomb prefab that can be easily dropped into any game project, making it simple to add the Zelda bomb mechanic to your own games.

Throughout the tutorial, we’ll provide clear explanations and demonstrations, making it easy for even beginners to follow along. We’ll also offer tips and tricks to help you optimize your bomb mechanic and make it as engaging and fun as possible.

By the end of this tutorial, you’ll have a complete Zelda bomb mechanic and prefab that you can integrate into your own game projects or use as a starting point for creating your own unique game mechanics.

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Zelda Ocarina of Time Falling Stairs

Welcome to our Unity video tutorial on how to create the Falling stairs game mechanic from the second level of the classic game, Zelda Ocarina of Time’s Dodongo’s Cavern.

In this tutorial, we will guide you through the process of recreating this iconic game mechanic step by step. We’ll start by breaking down the original game mechanics and discussing the design principles behind them. We’ll then demonstrate how to create the mechanics in Unity, using a range of tools and techniques.

Our tutorial will cover a range of topics, including how to create the falling stairs using Unity’s physics engine, how to add particle effects and sound effects to enhance the player experience, and how to program the game mechanics using C#.

Throughout the tutorial, we’ll provide clear explanations and demonstrations, making it easy for even beginners to follow along. We’ll also offer tips and tricks to help you optimize your game mechanics and make them as engaging and challenging as possible.

By the end of this tutorial, you’ll have a complete Falling stairs game mechanic that you can integrate into your own game projects or use as a standalone mini-game. You’ll also have gained valuable insights into the game design principles behind this classic game mechanic, which you can apply to your own game projects.

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How to Polish and Finish a Game in Unity

For this Demo tutorial, I will show you how to take an unfinished game that has been white-boxed and the basic gameplay is coded and polish it to the point of publication. I have another mini-game that I have created for My Crypto Games but it is missing many of its final detail to be ready for the app to be updated. I will show you how to replace models with their final assets, add particle effects, and fine-tune scripts.